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Cache Array

1.18.0

Store current animation as array. Cache persisted between save.



Node Data

Misc

Display name

Cache Array

Internal name

Node_Cache_Array

Inheritances

node

__node_cache

node_cache_array

Inputs

node_cache_array

surface

Surface In

int

Start Frame

int

Stop Frame

int

Step

Outputs

node_cache_array

surface

Cache Array

Cache animation as surface array. If the output is being used in other nodes, it is recommended to play the animation at least once to capture the full range of frames.



Properties


Start Frame


The first frame to cache (set to -1 to cache from the first frame).


Stop Frame


The last frame to cache (set to -1 to cache to the last frame).


Step


The frame step, 1 means every frame, 2 means every other frame, etc.